Official press kit · 2026

ALATURKA

Slice döner, deliver wraps across 1970s Bosforus, and decide how far a hungry apprentice will go when the locals start offering better money.

Overview

At a glance

ALATURKA is a low-poly open-world action game set in 1970s Bosforus. You arrive as a döner kebab apprentice to your uncle: slice meat, load the triporter, and deliver wraps for almost nothing. The city is full of strange locals. Some of them have better-paying work that is not on the menu. Solo-developed live on stream in Unreal Engine 5 Blueprints by bufuak. PC / Steam. Release TBA.

Short description

A low-poly open-world game set in 1970s Bosforus. You came to the city as a döner kebab apprentice to your uncle. Slice the spit, deliver the wraps, scrape together lira. On those routes you meet the city’s weird locals, and some of them will offer you shady, high-risk jobs that pay better than honest work.

Long description

You arrive in Bosforus as a döner kebab apprentice to your uncle. The job is simple and miserable: slice the spit, load the triporter, hit the road. Customers are starving. There is no break. The pay is a joke.

Deliveries take you through the whole city. You meet the people who live there: shopkeepers, cats, cops, and men who watch you work like a dog and then make a better offer. Some of those offers are illegal. Some of them pay more than three days at the shop. ALATURKA is about what you do next.

Key features

Döner firstSlice kebab, wrap it, load the triporter. This is the honest job that barely pays.
Kebab deliveryDrive Bosforus on a timer. Customers wait. Your uncle does not care if you need a break.
Strange localsEvery route introduces people. Some feed you lines. Some offer work that is not döner.
Shady side jobsRiskier gigs pay more than three days at the shop. Weapons, gangs, and consequences follow.
Heavy ’70s drivingTriporters, wrecks, and bulky cars with unforgiving physics.
Old-school chaosRagdolls, police, explosions, and a city that does not reset just because you made a bad choice.

Coverage

“What would old-school GTA look like if it were made in Turkey? ALATURKA answers this question.”
IGN Turkey ·
“Trailer footage carries the pure savagery those older games had. Developed by one person.”
Famitsu ·
Official Trailer · 1:17
Vision Trailer · 1:10

Boilerplate

25 words

ALATURKA is a low-poly open-world game set in 1970s Bosforus. You slice döner for your uncle, deliver wraps across the city, and take shady jobs from the locals you meet on those routes.

50 words

ALATURKA is a physics-heavy open-world game set in a fictionalized 1970s Istanbul. You come to Bosforus as a döner kebab apprentice to your uncle. The work is high effort and low money: slice the spit, load the triporter, deliver wraps. On the road you meet strange locals. Some of them offer risky jobs that pay better than the shop. Built live on stream by solo developer Burak “bufuak” Akşahin.

100 words

ALATURKA is a low-poly open-world action game set in Bosforus, a fictionalized 1970s Istanbul. You did not come to be a gangster. You came to apprentice at your uncle’s döner shop. Slice the kebab. Wrap it. Drive the triporter across a city that never waits. The job is exhausting and the pay is insulting. Deliveries put you in front of the city’s weird locals: men who watch you work like a dog and then offer a night’s work worth three days at the shop. Those jobs can involve guns, gangs, and the police. Heavy period cars and old-school physics make every choice feel expensive. Solo developer Burak Akşahin (bufuak) is building it live on stream in Unreal Engine 5 Blueprints. Wishlist it on Steam.

Contact

Burak Akşahin / bufuak

Unreal Authorized Instructor and Unreal Engine Istanbul Community Leader. Computer engineer with an MSc in game technologies, based in Istanbul.

ALATURKA began as educational content for the Unreal community: a public case study of building an old-school open world live on stream. It is now a full game in development.

Burak currently works full-time on other games to make a living. ALATURKA is built in the remaining hours. He is open to professional conversations about publisher agreements and collaborations.